AI Insights · Timothy · July 2022
Top 5 Ultracasual Games on Android in Europe Q2 2022
Explore the performance of the top 5 ultracasual games on the Android platform in Europe during Q2 2022, with insights on weekly downloads, revenue, and active users.
In the second quarter of 2022, the ultracasual games market in Europe experienced notable trends in downloads, revenue, and active users on the Android platform. Here, we take a closer look at the performance of the top 5 ultracasual games, based on data from Sensor Tower.
Fill The Fridge from Rollic Games saw its weekly downloads starting at approximately 460K at the end of March and peaking at around 606K by the end of June. Weekly revenue, however, displayed a declining trend initially, starting at around $2.7K, dipping to $900 in early May, and then rebounding to $1.3K by the end of the quarter. Active users followed a similar pattern, increasing from 1.2M to 1.7M by the end of Q2.
DIY Joystick by CrazyLabs LTD experienced significant fluctuations in weekly downloads, starting at approximately 328K and reaching a peak of 787K in mid-April. After a noticeable drop to around 152K in early May, downloads climbed again to 227K by the end of June. Active users mirrored this trend, starting at 270K and peaking at 901K in mid-April, then stabilizing at around 504K by the end of the quarter.
Antistress - relaxation toys by JindoBlu maintained a steady performance in weekly downloads, ranging between 170K and 226K throughout the quarter. Weekly revenue showed slight variations, hovering around the $200-$350 range. Active users remained relatively stable, with a slight dip in mid-June but ending the quarter at approximately 1.7M.
Fidget Toys Trading・Pop It 3D from Freeplay Inc showed a consistent increase in weekly downloads, starting at around 131K and peaking at 188K by the end of June. Active users followed a similar upward trend, growing from 322K to 405K over the quarter.
Fidget Toys 3D - Antistress by Fidget Dev displayed a varied performance in weekly downloads, starting at approximately 172K, dipping to 85K in mid-May, and then climbing back to 195K by the end of June. Weekly revenue remained low, with minor fluctuations, peaking at $35 at the end of March and settling at $13 by the end of June. Active users grew from 549K to 639K over the same period.
For more detailed insights and data, visit Sensor Tower.